Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Outer Circle > Off-Topic & the Absurd

Notices

Reply
 
Thread Tools Display Modes
Old Jan 05, 2009, 05:16 PM // 17:16   #1
Ascalonian Squire
 
Society's Avatar
 
Join Date: Jun 2008
Profession: Rt/N
Advertisement

Disable Ads
Lightbulb Hyperdimensional games... Anyone ?

Watched it: http://www.youtube.com/watch?v=l_jKX...eature=related
Well, just ordinary hypercube... But comments really freaked me out. Is it really so hard to imagine space with more then 3 coordinate axis ?

OK, back to topic... Can anyone advice something ?
Only games I've found so far:
http://www.gravitation3d.com/magiccube5d/ (5D Rubix)
http://www.superliminal.com/cube/cube.htm (4D Rubix)
http://www.illusions.hu/4dtris/ (4D Tetris)
http://narod.yandex.ru/shop.xhtml?si...140599&g=1&n=2 (4D Pac-Man)
http://www.mushware.com/ (4D space shooter)
http://www.softholm.com/download-software-free6471.htm (4D FPS)

Last edited by Society; Jan 05, 2009 at 05:46 PM // 17:46..
Society is offline   Reply With Quote
Old Jan 05, 2009, 05:32 PM // 17:32   #2
Lion's Arch Merchant
 
JupiterStarWarrior's Avatar
 
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
Default

I don't understand... How can anything be in greater than 3D (game-wise)?
JupiterStarWarrior is offline   Reply With Quote
Old Jan 05, 2009, 05:36 PM // 17:36   #3
Ascalonian Squire
 
Society's Avatar
 
Join Date: Jun 2008
Profession: Rt/N
Default

Quote:
Originally Posted by JupiterStarWarrior View Post
I don't understand... How can anything be in greater than 3D (game-wise)?
Easy. Just play one of that games i'm mentioned in first post. It's absolute doesn't matter for PC, how many perpendicular (to each other) lines can cross in one point for you game's space.
Society is offline   Reply With Quote
Old Jan 05, 2009, 08:26 PM // 20:26   #4
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Tried that Mushware space shooter. It's just dumb... It's just needlessly complicated 3D game, where you have two Z axises. But this is just a weak graphic effect...
Abedeus is offline   Reply With Quote
Old Jan 06, 2009, 09:48 AM // 09:48   #5
Ascalonian Squire
 
Society's Avatar
 
Join Date: Jun 2008
Profession: Rt/N
Default

It's impossible to has 2 Z-axises. And talking 'bout vizualization... I'ts still better then "precious" variant.
Society is offline   Reply With Quote
Old Jan 07, 2009, 05:49 PM // 17:49   #6
Forge Runner
 
Join Date: Feb 2006
Default

You CAN'T visualize the 4th dimension as 1 object.

If you're going to visualize it, you NEED time, BUT this doesn't mine time is a property of this dimension. It's simply a tool to represent it.

As the most commonly used example:

Imagine we were to live in a 2D world. How would we see 3D objects? We can't. It's simple, we can't. No way in hell, you're ever going to visualize a 3D object in a 2D world (with accuracy, cuz that cube thingy is shit). What you need to add to visualize ANY upper dimension is TIME.

If you were to "visualize" a balloon in a 2D world, it would be an ANIMATION over a certain period of time. It would be like move a camera through the ballon, showing a "slice"-representation (a circle) that expands, and then contracts again.

You know those videos of a human brain, were they go from the back through the front, and you can see that "liar", that slice of brain. Well, that's a PERFECT representation of what our brain in 2D would look like.


Hence, imaginating a 4D object is quite hard, as you need to imagine "time" whilst keeping track of what your previously saw BUT at the same time it VERY common.

There are "4D" objects all around us, look at... US...

A human gets born, grows old, and then dies. (Disappears) In a way, we're a 4D object, moving through a 3D object (Cube, which is the "slice" in 2D representations), and eventually disappearing (dieing).

We live in 3D, we can imagine what it looks like in lower dimensions (0th = dot, 1st = line, 2nd = square, 3th = cube).

So if you want to visualize the 4th dimension, make a 3D model of something (let's say a human for arguements sake), and let it go through time. (The cube = time) Then make a 3D animation of it, and there you go, 3D representation of a 4D object.

If you wish to "visualize" it HOW IT ACTUALLY LOOKS, well, you'dd have to IMAGINE all those individual "3D models" at the SAME time (So yeah, gl doing that) AND then see the evolution instantly. (you see the INTIRE human, from birth to death simutaniously, NOT as an animation, but as a rigid, non-changing object).

Human mind can't do that, cuz gues what duuuuuuuuuuuuuur. We're 3D objects, so there is no point in bitching on how inaccurate the discription is
You can't visualize the 4Th dimension in a reasonable, and yet (game) playable way. Stick to 3D games, it's as good as it gets in this dimension.


Final note: I don't understand at all how that 4D tetris games works, tough I DOES represent the cube as a form of time, and whatever small object (tetris object) you put into it, represents a change in time. Nonetheless, it looks effed up, and not fun whatsoever...
Killed u man is offline   Reply With Quote
Old Jan 07, 2009, 07:05 PM // 19:05   #7
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Quote:
In a way, we're a 4D object, moving through a 3D object
I think it's the opposite. We are 3D objects moving through a 3D worlds with a 4th dimention - time. But you are right on the target. Nailed it, I might say.

Last game with true 4D was Timeshift. You could move through time in both dimentions - forward, like normal, and backward. You can also stop it for like 4-6 seconds, but that's it. Too bad the game has such a weak plot and objectives, otherwise it would be great.
Abedeus is offline   Reply With Quote
Old Jan 08, 2009, 12:42 AM // 00:42   #8
Forge Runner
 
Kerwyn Nasilan's Avatar
 
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
Default

Head Asplode...boom
Kerwyn Nasilan is offline   Reply With Quote
Old Jan 08, 2009, 07:40 AM // 07:40   #9
The Fallen One
 
Lord Sojar's Avatar
 
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
Default

Lol.... a game attempting to conceptualize a hypershape. That is so silly.

The human brain cannot hope to realize a hypershape, much less create a game based on it. Silly developers....
__________________
Lord Sojar is offline   Reply With Quote
Old Jan 08, 2009, 09:38 AM // 09:38   #10
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default

quick! patent that!
pumpkin pie is offline   Reply With Quote
Old Jan 08, 2009, 09:44 AM // 09:44   #11
Ascalonian Squire
 
Society's Avatar
 
Join Date: Jun 2008
Profession: Rt/N
Default

Quote:
You CAN'T visualize the 4th dimension as 1 object.
Agree... Partially. Well, You can't fully vizualize non-2d object on 2d screen in on frame. You can still do a projection, but it's won't show all properties of object. Only animation (preferably rotation) would. Still, it's not a problem for most games, where always moves at least something.

And, yes, humans are 4D objects. They just 4D in different way than hypercube (f.e.) - 3 dimensions of space, 1 measuring. Only 3 perpendicalr to each other (so you can call them axis) lines can cross at on point in human's world. Well, in terms of dimensions in general, hypercube will be 5d objects (4 dimensions of space, 1 measuring).

Quote:
I don't understand at all how that 4D tetris games works, tough I DOES represent the cube as a form of time, and whatever small object (tetris object) you put into it, represents a change in time. Nonetheless, it looks effed up, and not fun whatsoever...
Read: http://www.illusions.hu/4dtris/help.html
Quote:
Here you have to handle 4D hyper-cubes and fill 3D spaces of the "hyperwell".
Quote:
The human brain cannot hope to realize a hypershape
One more evidence, that I'm antihuman: my - can).

P.S. Well, there are space-time hypercube theories as well: http://casa.colorado.edu/~ajsh/sr/hypercubel.html
But I'm not talking about it.

Last edited by Society; Jan 10, 2009 at 03:21 PM // 15:21..
Society is offline   Reply With Quote
Old Jan 08, 2009, 12:52 PM // 12:52   #12
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Quote:
And, yes, humans are 4D objects.
Width, length and depth.

Where is your 4th dimention?

You might as well say that Rubik's cube on your table is 4D...
Abedeus is offline   Reply With Quote
Old Jan 08, 2009, 05:33 PM // 17:33   #13
The Fallen One
 
Lord Sojar's Avatar
 
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
Default

Quote:
Originally Posted by Society View Post
One more evidence, that I'm antihuman: my - can
Perception and understanding are totally different things. Your brain cannot hope to understand a hypershape, much less 4th dimension as a vector. Our brains cannot even grasp the size of the earth itself without using a map to perceive it, muchless the universe.
__________________
Lord Sojar is offline   Reply With Quote
Old Jan 08, 2009, 06:18 PM // 18:18   #14
Krytan Explorer
 
The Red Messenger's Avatar
 
Join Date: Mar 2008
Location: America
Default

instead of making a game out of it, a greater accomplishment would be to be able to explain it in simple terms so the average joe can know what you're talking about. i read this, played around a bit, and still have no idea what this 4d is.

what is it? like...the path of matter over a given time? i dont see how some patterns on a computer that pass through eachother is a 4th dimension
The Red Messenger is offline   Reply With Quote
Old Jan 08, 2009, 06:57 PM // 18:57   #15
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Quote:
what is it? like...the path of matter over a given time? i dont see how some patterns on a computer that pass through eachother is a 4th dimension
This is EXACTLY why human being can never, ever have a full understanding of what's it like to live in 4D.

Same as you can't really draw a 3D cube on a piece of paper. Sure, you can draw a concept of it, how it might look. But you can't turn around the paper and check if you are right.

At least until they invent a paper that can show moving pictures. But then again, it would be just a TV screen on a piece of paper.
Abedeus is offline   Reply With Quote
Old Jan 08, 2009, 08:47 PM // 20:47   #16
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by Rahja the Thief View Post
Perception and understanding are totally different things. Your brain cannot hope to understand a hypershape, much less 4th dimension as a vector. Our brains cannot even grasp the size of the earth itself without using a map to perceive it, muchless the universe.
We have great tools at our hand to handle any number of given dimensions. That includes clear mental image (not to be confused with silly cube drawings). Anyone who understands linear algebra should know. Easy thing, really. Its just that there are not futuristic wow-pictures that accompany it.
zwei2stein is offline   Reply With Quote
Old Jan 09, 2009, 10:39 AM // 10:39   #17
Ascalonian Squire
 
Society's Avatar
 
Join Date: Jun 2008
Profession: Rt/N
Default

Quote:
Width, length and depth.
Where is your 4th dimention?
Trength (read http://tetraspace.alkaline.org/glossary.htm) ?

Quote:
Your brain cannot hope to understand a hypershape, much less 4th dimension as a vector.
Emm.. Hypershape just a bunch of data in 4d dataspace array (voxel model), or bunch of 4D curves (vector model). I just can't find any non-cllear points here, really.

Quote:
instead of making a game out of it, a greater accomplishment would be to be able to explain it in simple terms so the average joe can know what you're talking about. i read this, played around a bit, and still have no idea what this 4d is.
Dim.Nuclone Space3D(#XSize, #YSize, #ZSize)
Dim.Nuclone Space4D(#XSize, #YSize, #ZSize, #WSize)
; 2 voxel-based models of universes.
; Most easy description for me.

Last edited by Society; Jan 10, 2009 at 01:07 PM // 13:07..
Society is offline   Reply With Quote
Old Jan 10, 2009, 12:49 PM // 12:49   #18
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

And how much "trength" (lol) you have?

You can show how wide you are (of course, depending on area of body, but still).
You can show how long(tall) you are.
You can show how thin you are (same with width, depending on area)

How do you measure your trength? Not to mention, such word doesn't even exist on Wikipedia.
Abedeus is offline   Reply With Quote
Old Jan 10, 2009, 01:15 PM // 13:15   #19
Ascalonian Squire
 
Society's Avatar
 
Join Date: Jun 2008
Profession: Rt/N
Default

Quote:
And how much "trength" (lol) you have?
Too easy: 0. Just like any 3D object.

Quote:
How do you measure your trength?
Just like any other size: by measuring interval between 2 ends (edge points) on corresponding axis.

Last edited by Society; Jan 10, 2009 at 01:22 PM // 13:22..
Society is offline   Reply With Quote
Old Jan 10, 2009, 01:37 PM // 13:37   #20
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Sooo wait, humans are 4D or 3D? In post #11 you said they are 4D, now you agree they are 3D.
Abedeus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
nyjetfan125 Questions & Answers 9 Apr 11, 2008 10:44 PM // 22:44
lakatz The Riverside Inn 0 May 11, 2007 01:36 AM // 01:36
EB Games not getting the pre-order games Cmdr. Gen. Momster Questions & Answers 2 May 05, 2006 08:02 PM // 20:02
rook818 Off-Topic & the Absurd 28 May 26, 2005 09:32 PM // 21:32


All times are GMT. The time now is 04:29 AM // 04:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("